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Geoff's Cocoa update

There is a new blog post on www.realsoftwareblog.com about their progress on Cocoa.

While I see those screenshots with Carbon and Cocoa, I hope they make the controls look identical on both targets. I'd hate to move/resize all my textfields, statictexts and popupmenus to have the app look the same on Cocoa as on Carbon.

If you like those pushbuttons, check our NSButtonMBS class. You can have them already today in REAL Studio. Same for the ghost picture with Drag & Drop. If you need help for implementing this, email me.
Just my 0.02 cents...
15 06 10 - 19:03
one comment

If I remember correctly, the Cocoa Human Interface Guidelines have slightly different control sizes, and separations between controls and from window borders. Real Software is just updating to the current standards. Yes, it’s more trouble to deal with it, but it’s no different than the adjustments we have to make in tuning user interfaces between Carbon and Windows.
Scott Steinman (Email) (URL) - 16 06 10 - 00:04

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